![]() ![]() Instead, each round is basically just a single teamfight so you really do get to the "meat" almost immediately. ![]() ![]() ![]() The action is tight and fast, forgoing all of the farming and laneing found in most Lords Managements. Heroes are basically built on the MMO tank/DPS/support trinity, but control like a WASD-based Lords Management (with a bit of fighting game meter-management layered on top). The game structure is very similar to WoW arenas, focused on short rounds of between teams of 2 or 3 players. I've recently been playing a bit of Battlerite, which just came out of Early Access and is now free-to-play, and enjoying it quite a bit.
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